Module |
|
Header |
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h |
Include |
#include "MaterialList.h" |
Source |
/Engine/Source/Editor/PropertyEditor/Private/MaterialList.cpp |
FMaterialList
(
IDetailLayoutBuilder & InDetailLayoutBuilder,
FMaterialListDelegates & MaterialListDelegates,
const TArray< FAssetData > & InOwnerAssetDataArray,
bool bInAllowCollapse,
bool bInShowUsedTextures,
bool bInDisplayCompactSize
)