Module |
|
Header |
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h |
Include |
#include "MaterialList.h" |
FMaterialListItem
(
UMaterialInterface * InMaterial,
uint32 InSlotIndex,
bool bInCanBeReplaced
)
Module |
|
Header |
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h |
Include |
#include "MaterialList.h" |
FMaterialListItem
(
UMaterialInterface * InMaterial,
uint32 InSlotIndex,
bool bInCanBeReplaced
)