Module |
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Header |
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h |
Include |
#include "MaterialList.h" |
struct FMaterialListItem
A Material item in a material list slot
Name | Description | ||
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bCanBeReplaced |
Whether or not this material can be replaced by a new material |
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TWeakObjectPtr<... |
Material |
Material being used |
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SlotIndex |
Slot on a component where this material is at (mesh element) |
Name | Description | |
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FMaterialListItem ( |
Name | Description | ||
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operator!= ( |
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operator== ( |