FOnResetMaterialToDefaultClicked

Windows
MacOS
Linux

Type

typedef TBaseDelegate_TwoParams< void, UMaterialInterface *, int32 > FOnResetMaterialToDefaultClicked

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h

Include

#include "MaterialList.h"

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss