IDetailPropertyRow

A single row for a property in a details panel

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/IDetailPropertyRow.h

Include

#include "IDetailPropertyRow.h"

Syntax

class IDetailPropertyRow

Remarks

A single row for a property in a details panel

Destructors

Name Description

Public function Virtual

~IDetailPropertyRow()

Functions

Name Description

Public function

FDetailWidge...

 

CustomWidget

(
    bool bShowChildren
)

Overrides the property widget

Public function

IDetailPrope...

 

DisplayName

(
    const FText& InDisplayName
)

Sets the localized display name of the property

Public function

IDetailPrope...

 

EditCondition

(
    TAttribute< bool > EditConditionVal...,
    FOnBooleanValueChanged OnEditCondit...
)

Sets an edit condition for this property.

Public function

void

 

GetDefaultWidgets

(
    TSharedPtr< SWidget >& OutNameWidg...,
    TSharedPtr< SWidget >& OutValueWid...,
    bool bAddWidgetDecoration
)

Returns the name and value widget of this property row.

Public function

void

 

GetDefaultWidgets

(
    TSharedPtr< SWidget >& OutNameWidg...,
    TSharedPtr< SWidget >& OutValueWid...,
    FDetailWidgetRow& Row,
    bool bAddWidgetDecoration
)

Returns the name and value widget of this property row.

Public function

TSharedPtr< ...

 

GetPropertyHandle()

Public function

IDetailPrope...

 

IsEnabled

(
    TAttribute< bool > InIsEnabled
)

Sets whether or not this property is enabled

Public function

IDetailPrope...

 

OverrideResetToDefault

(
    const FResetToDefaultOverride& Res...
)

Overrides the behavior of reset to default

Public function

IDetailPrope...

 

ShouldAutoExpand

(
    bool bForceExpansion
)

Sets whether or not this property should auto-expand

Public function

IDetailPrope...

 

ShowPropertyButtons

(
    bool bShowPropertyButtons
)

Sets whether or not we show the default property editing buttons for this property

Public function

IDetailPrope...

 

ToolTip

(
    const FText& InToolTip
)

Sets the localized tooltip of the property

Public function

IDetailPrope...

 

Visibility

(
    TAttribute< EVisibility > Visibilit...
)

Sets the visibility of this property

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss