IPropertyHandle::GetPerObjectValues

Gets a unique value for each object this handle is editing

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h

Include

#include "PropertyHandle.h"

Syntax

FPropertyAccess::Result GetPerObjectValues
(
    TArray< FString > & OutPerObjectValues
) const

Remarks

Gets a unique value for each object this handle is editing

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss