SClassPropertyEntryBox::FArguments::IsBlueprintBaseOnly

Should only base blueprints be displayed? (optional)

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h

Include

#include "PropertyCustomizationHelpers.h"

Syntax

WidgetArgsType & IsBlueprintBaseOnly
(
    bool InArg
)

Remarks

Should only base blueprints be displayed? (optional)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss