FArguments

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MacOS
Linux

Inheritance Hierarchy

TSlateBaseNamedArgs

SObjectPropertyEntryBox::FArguments

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h

Include

#include "PropertyCustomizationHelpers.h"

Syntax

Constructors

Name Description

Public function

FArguments()

Functions

Name Description

Public function

WidgetArgsTy...

 

AllowClear

(
    bool InArg
)

Whether the asset can be 'None'

Public function

WidgetArgsTy...

 

AllowedClass

(
    UClass* InArg
)

Class that is allowed in the asset picker

Public function

NamedSlotPro...

 

CustomContentSlot()

A custom content slot for widgets

Public function

WidgetArgsTy...

 

CustomResetToDefault

A custom reset to default override

Public function

WidgetArgsTy...

 

DisplayBrowse

(
    bool InArg
)

Whether to show the 'Browse' button

Public function

WidgetArgsTy...

 

DisplayCompactSize

(
    bool InArg
)

Whether or not to display a smaller, compact size for the asset thumbnail

Public function

WidgetArgsTy...

 

DisplayThumbnail

(
    bool InArg
)

Whether or not to display the asset thumbnail

Public function

WidgetArgsTy...

 

DisplayUseSelected

(
    bool InArg
)

Whether to show the 'Use Selected' button

Public function

WidgetArgsTy...

 

EnableContentPicker

(
    bool InArg
)

Whether to enable the content Picker

Public function

WidgetArgsTy...

 

NewAssetFactories

(
    TOptional< TArray< UFactory* >...
)

Optional list of factories which may be used to create new assets

Public function

WidgetArgsTy...

 

ObjectPath

(
    const TAttribute< FString >& InAtt...
)

The path to the object

Public function

WidgetArgsTy...

 

OnIsEnabled

(
    const FOnIsEnabled& InDelegate
)

Called to check if the asset should be enabled.

Public function

WidgetArgsTy...

 

OnObjectChanged

(
    const FOnSetObject& InDelegate
)

Called when the object value changes

Public function

WidgetArgsTy...

 

OnShouldFilterAsset

(
    const FOnShouldFilterAsset& InDele...
)

Called to check if an asset is valid to use

Public function

WidgetArgsTy...

 

OnShouldSetAsset

(
    const FOnShouldSetAsset& InDelegat...
)

Called to check if an asset should be set

Public function

WidgetArgsTy...

 

OwnerAssetDataArray

(
    TArray< FAssetData > InArg
)

Optional, array of the objects path, in case the property handle is not valid we will use this one to pass additional object to the picker config

Public function

WidgetArgsTy...

 

PropertyHandle

(
    TSharedPtr< IPropertyHandle > InArg
)

Optional property handle that can be used instead of the object path

Public function

WidgetArgsTy...

 

ThumbnailPool

(
    TSharedPtr< FAssetThumbnailPool > I...
)

Thumbnail pool

Public function

WidgetArgsTy...

 

ThumbnailSizeOverride

(
    const TAttribute< FIntPoint >& InA...
)

Typedefs

Name

Description

WidgetArgsType

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