SPerPlatformPropertiesWidget::AddPlatformToMenu

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/SPerPlatformPropertiesWidget.h

Include

#include "SPerPlatformPropertiesWidget.h"

Source

/Engine/Source/Editor/PropertyEditor/Private/SPerPlatformPropertiesWidget.cpp

Syntax

void AddPlatformToMenu
(
    const FName & PlatformName,
    const FTextFormat Format,
    FMenuBuilder & AddPlatformMenuBuilder
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss