SResetToDefaultMenu::FArguments::DiffersFromDefault

Attribute used to determine whether we are different from the default.

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h

Include

#include "SResetToDefaultMenu.h"

Syntax

WidgetArgsType & DiffersFromDefault
(
    const TAttribute< bool > & InAttribute
)

Remarks

Attribute used to determine whether we are different from the default. Only used when we do not have a valid property handle

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss