| IDropTarget
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Module |
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Header |
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h |
Include |
#include "ActorTreeItem.h" |
struct FActorDropTarget : public SceneOutliner::IDropTarget
Helper class to manage moving abritrary data onto an actor
Name | Description | ||
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TWeakObjectPtr<... |
Actor |
The actor this tree item is associated with. |
Name | Description | |
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FActorDropTarget ( |
Construct this object out of an Actor |
Name | Description | ||
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DetachActorFromParent ( |
Detach the specified actor from this actor |
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PerformAttachment ( |
Attach our actor to the specified parent and socket |
Name | Description | ||
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OnDrop ( |
Called to drop the specified objects on this item. |
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FDragValidat... |
ValidateDrop ( |
Called to test whether the specified payload can be dropped onto this tree item |