| IDropTarget | ||||
| TSharedFromThis
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Module |
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Header |
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h |
Include |
#include "ActorTreeItem.h" |
struct FActorTreeItem : public SceneOutliner::ITreeItem
A tree item that represents an actor in the world
Name | Description | ||
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TWeakObjectPtr<... |
Actor |
The actor this tree item is associated with. |
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bExistsInCurrentWorldAndPIE |
True if this item exists in both the current world and PIE. |
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const FObjectKe... |
ID |
Constant identifier for this tree item |
Name | Description | |
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FActorTreeItem ( |
Construct this item from an actor |
Name | Description | ||
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CanInteract() |
Check whether it should be possible to interact with this tree item |
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CreateParent() |
Create this item's parent. It is valid to return nullptr if this item has no parent |
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FindParent ( |
Get this item's parent item. It is valid to return nullptr if this item has no parent |
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GetDisplayString() |
Get the raw string to display for this tree item - used for sorting |
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GetID() |
Get the ID that represents this tree item. Used to reference this item in a map |
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GetTypeSortPriority() |
Get the sort priority given to this item's type |
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PopulateDragDropPayload ( |
Populate the specified drag/drop payload with any relevant information for this type |
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Visit ( |
Visit this tree item |
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Visit ( |
Name | Description | ||
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OnDrop ( |
Called to drop the specified objects on this item. |
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FDragValidat... |
ValidateDrop ( |
Called to test whether the specified payload can be dropped onto this tree item |