| ITreeItemVisitor | ||||
| IFilter
|
Module |
|
Header |
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h |
Include |
#include "SceneOutlinerFilters.h" |
class FOutlinerFilter :
public SceneOutliner::ITreeItemVisitor,
public IFilter< const ITreeItem & >
A filter that can be applied to any type in the tree
Name | Description | ||
---|---|---|---|
|
FChangedEvent |
ChangedEvent |
The event that broadcasts whenever a change occurs to the filter |
|
const EDefaultF... |
DefaultBehaviour |
Default result of the filter when not overridden in derived classes |
|
FailedItemState |
Enum that defines how a tree item should be dealt with in the case where it appears in the tree, but doesn't match the filter (eg if it has a matching child) |
Name | Description | |
---|---|---|
|
FOutlinerFilter ( |
Constructor to specify the default result of a filter |
Name | Description | ||
---|---|---|---|
|
PassesFilter ( |
Overridden in derived types to filter actors |
|
|
PassesFilter ( |
Overridden in derived types to filter actor components |
|
|
PassesFilter ( |
Overridden in derived types to filter worlds |
|
|
PassesFilter ( |
Overridden in derived types to filter folders |
Name | Description | ||
---|---|---|---|
|
FChangedEven... |
OnChanged() |
Event that is fired if this filter changes |