FAnimationRecorderManager

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h

Include

#include "AnimationRecorder.h"

Syntax

struct FAnimationRecorderManager

Constructors

No constructors are accessible with public or protected access.

Destructors

Name Description

Public function Virtual

~FAnimationRecorderManager()

Destructor

Functions

Name Description

Public function Static

FAnimationRe...

 

Get()

Singleton accessor

Public function

UAnimSequenc...

 

GetCurrentlyRecordingSequence

(
    USkeletalMeshComponent* Compon...
)

Public function

float

 

GetCurrentRecordingTime

(
    USkeletalMeshComponent* Compon...
)

Public function Const

const FTrans...

 

GetInitialRootTransform

(
    USkeletalMeshComponent* Compon...
)

Public function

bool

 

IsRecording()

Public function

bool

 

IsRecording

(
    USkeletalMeshComponent* Compon...
)

Public function

bool

 

RecordAnimation

(
    USkeletalMeshComponent* Compon...,
    UAnimSequence* Sequence,
    const FAnimationRecordingSettings&...
)

Public function

bool

 

RecordAnimation

(
    USkeletalMeshComponent* Compon...,
    const FString& AssetPath,
    const FString& AssetName,
    const FAnimationRecordingSettings&...
)

Starts recording an animation.

Public function

bool

 

RecordAnimation

(
    USkeletalMeshComponent* Compon...,
    UAnimSequence* Sequence,
    FAnimationSerializer* InAnimat...,
    const FAnimationRecordingSettings&...
)

Public function

void

 

StopRecordingAllAnimations()

Public function

void

 

StopRecordingAnimation

(
    USkeletalMeshComponent* Compon...,
    bool bShowMessage
)

Public function

void

 

StopRecordingDeadAnimations

(
    bool bShowMessage
)

Public function

void

 

Tick

(
    float DeltaTime
)

Public function

void

 

Tick

(
    USkeletalMeshComponent* Compon...,
    float DeltaTime
)

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