ISequenceRecorder::NotifyActorStartRecording

Notify we should start recording an actor - usually used for 'actor pooling' implementations to simulate spawning.

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h

Include

#include "ISequenceRecorder.h"

Syntax

void NotifyActorStartRecording
(
    AActor * Actor
)

Remarks

Notify we should start recording an actor - usually used for 'actor pooling' implementations to simulate spawning. Has no effect when recording is not in progress.

Parameters

Parameter

Description

Actor

The actor that was 'spawned'

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss