Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h |
Include |
#include "ISequenceRecorder.h" |
bool RecordSingleNodeInstanceToAnimation
(
USkeletalMeshComponent * PreviewComponent,
UAnimSequence * NewAsset
)
Play the current single node instance on the PreviewComponent from time [0, GetLength()], and record to NewAsset
Parameter |
Description |
---|---|