ISequenceRecorder::RecordSingleNodeInstanceToAnimation

Play the current single node instance on the PreviewComponent from time [0, GetLength()], and record to NewAsset

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h

Include

#include "ISequenceRecorder.h"

Syntax

bool RecordSingleNodeInstanceToAnimation
(
    USkeletalMeshComponent * PreviewComponent,
    UAnimSequence * NewAsset
)

Remarks

Play the current single node instance on the PreviewComponent from time [0, GetLength()], and record to NewAsset

Parameters

Parameter

Description

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