Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h |
Include |
#include "ISequenceRecorder.h" |
bool StartRecording
(
UWorld * World,
const struct FSequenceRecorderActorFilter & ActorFilter
)
Start recording the passed-in actors.
true if recording was successfully started
Parameter |
Description |
---|---|
World |
The world we use to record actors |
ActorFilter |
Actor filter to gather actors spawned in this world for recording |