SequenceRecorderUtils::DoesTakeExist

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h

Include

#include "SequenceRecorderUtils.h"

Syntax

namespace SequenceRecorderUtils
{
    static bool SequenceRecorderUtils::DoesTakeExist
    (
        const FString & AssetPath,
        const FString & ActorName,
        const FString & SessionName,
        uint32 TakeNumber
    )
}

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss