SequenceRecorderUtils::DuplicateAsset

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h

Include

#include "SequenceRecorderUtils.h"

Syntax

namespace SequenceRecorderUtils
{
    static UObject * SequenceRecorderUtils::DuplicateAsset
    (
        const FString & BaseAssetPath,
        const FString & BaseAssetName,
        UObject * ObjectToDuplicate
    )
}

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