Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h |
Include |
#include "ActorRecording.h" |
Source |
/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp |
ULevelSequence * GetActiveLevelSequence
(
ULevelSequence * InLevelSequence
)
Get the active level sequence, optionally overridden by the target level sequence