UActorRecording::GetActiveLevelSequence

Get the active level sequence, optionally overridden by the target level sequence

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h

Include

#include "ActorRecording.h"

Source

/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp

Syntax

ULevelSequence * GetActiveLevelSequence
(
    ULevelSequence * InLevelSequence
)

Remarks

Get the active level sequence, optionally overridden by the target level sequence

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss