UActorRecording::GetActorInSequence

Get the object binding for the actor if it exists in the level sequence either as a track with the track name or a tag with the actor label

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h

Include

#include "ActorRecording.h"

Source

/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp

Syntax

FGuid GetActorInSequence
(
    AActor * InActor,
    ULevelSequence * CurrentSequence
)

Remarks

Get the object binding for the actor if it exists in the level sequence either as a track with the track name or a tag with the actor label

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