Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h |
Include |
#include "ActorRecording.h" |
Source |
/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp |
FGuid GetActorInSequence
(
AActor * InActor,
ULevelSequence * CurrentSequence
)
Get the object binding for the actor if it exists in the level sequence either as a track with the track name or a tag with the actor label