UActorRecording::GetSpawnableGuid

Get the Guid that identifies our spawnable in a recorded sequence

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h

Include

#include "ActorRecording.h"

Syntax

const FGuid & GetSpawnableGuid() const

Remarks

Get the Guid that identifies our spawnable in a recorded sequence

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