UActorRecording::IsActive

Get the item to record.

Windows
MacOS
Linux

Override Hierarchy

USequenceRecordingBase::IsActive()

UActorRecording::IsActive()

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h

Include

#include "ActorRecording.h"

Syntax

virtual bool IsActive() const

Remarks

Get the item to record.

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