UActorRecording::IsRecording

Whether we are currently recording

Windows
MacOS
Linux

Override Hierarchy

USequenceRecordingBase::IsRecording()

UActorRecording::IsRecording()

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h

Include

#include "ActorRecording.h"

Source

/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp

Syntax

virtual bool IsRecording() const

Remarks

Whether we are currently recording

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