| USequenceRecordingBase::Tick()
|
Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h |
Include |
#include "ActorRecording.h" |
Source |
/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp |
virtual void Tick
(
ULevelSequence * CurrentSequence,
float CurrentSequenceTime
)
Tick this recording