USequenceRecordingBase

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Inheritance Hierarchy

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h

Include

#include "SequenceRecordingBase.h"

Syntax

class USequenceRecordingBase : public UObject

Functions

Name Description

Public function Virtual Const

UObject *...

 

GetObjectToRecord()

Get the item to record.

Public function Virtual Const

bool

 

IsActive()

Get the item to record.

Public function Virtual Const

bool

 

IsRecording()

Whether we are currently recording

Public function Virtual

bool

 

StartRecording

(
    ULevelSequence* CurrentSequenc...,
    float CurrentSequenceTime,
    const FString& BaseAssetPath,
    const FString& SessionName
)

Start this queued recording. Sequence can be nullptr

Public function Virtual

bool

 

StopRecording

(
    ULevelSequence* CurrentSequenc...,
    float CurrentSequenceTime
)

Stop this recording. Has no effect if we are not currently recording. Sequence can be nullptr

Public function Virtual

void

 

Tick

(
    ULevelSequence* CurrentSequenc...,
    float CurrentSequenceTime
)

Tick this recording

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