FAnimatedPropertyKey

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h

Include

#include "AnimatedPropertyKey.h"

Syntax

struct FAnimatedPropertyKey

Variables

Name Description

Public variable

FName

 

ObjectTypeName

The name of the type of object that can be animated inside the property (i.e. the name of the struct or object for FStructProperty or FObjectProperty).

Public variable

FName

 

PropertyTypeName

The name of the type of property that can be animated (i.e. FBoolProperty)

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

FAnimatedPro...

 

FromObjectType

(
    const UClass* Class
)

Public function Static

FAnimatedPro...

 

FromProperty

(
    const FProperty* Property
)

Public function Static

FAnimatedPro...

 

FromPropertyType

(
    TSubclassOf< FProperty > PropertyTy...
)

Public function Static

FAnimatedPro...

 

FromPropertyTypeName

(
    FName PropertyTypeName
)

Public function Static

FAnimatedPro...

 

FromStructType

(
    const UStruct* Struct
)

Public function Static

FAnimatedPro...

 

FromStructType

(
    FName StructName
)

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