FKeyPropertyParams

Parameters for keying a property.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h

Include

#include "KeyPropertyParams.h"

Syntax

struct FKeyPropertyParams

Remarks

Parameters for keying a property.

Variables

Name Description

Public variable

const ESequence...

 

KeyMode

Keyframing params

Public variable

const TArray< U...

 

ObjectsToKey

An array of the objects who's property will be keyed.

Public variable

FPropertyPath

 

PropertyPath

A path of properties to get from the root object to the property to be keyed.

Constructors

Name Description

Public function

FKeyPropertyParams

(
    TArray< UObject* > InObjectsTo...,
    const FPropertyPath& InPropertyPat...,
    ESequencerKeyMode InKeyMode
)

Creates new key property parameters for a manually triggered property change.

Public function

FKeyPropertyParams

(
    TArray< UObject* > InObjectsTo...,
    const IPropertyHandle& InPropertyH...,
    ESequencerKeyMode InKeyMode
)

Creates new key property parameters from an actual property change notification with a property handle.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss