Module |
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Header |
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h |
Include |
#include "SequencerCustomizationManager.h" |
class FSequencerCustomizationBuilder
Class to pass to ISequencerCustomization for building a customization.
Name | Description | |
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FSequencerCustomizationBuilder ( |
Name | Description | ||
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AddCustomization ( |
Adds a new customization for the current sequence. |
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const TArray... |
GetCustomizations() |
Gets the already registered customizations. |
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UMovieSceneS... |
GetFocusedSequence() |
Gets the sequence that is currently edited. Customizations can hold on to this reference. |
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GetSequencer() |
Gets the sequencer that we are customizing. Customizations can hold on to this reference. |