FSequencerKeyCollection::Update

Update this key collection using the specified signature

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h

Include

#include "SequencerKeyCollection.h"

Source

/Engine/Source/Editor/Sequencer/Private/SequencerKeyCollection.cpp

Syntax

bool Update
(
    const FSequencerKeyCollectionSignature & InSignature
)

Remarks

Update this key collection using the specified signature

Returns

true if this collection was updated, or false if it was already up to date

Parameters

Parameter

Description

InSignature

The signature to generate keys for, containing all key areas to use for the generation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss