Module |
|
Header |
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include |
#include "SequencerKeyStructGenerator.h" |
Source |
/Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
void AddGeneratedStruct
(
FName InstancedStructName,
UMovieSceneKeyStructType * Struct
)
Add the specified struct to this manager with the specified unique name, explicitly keeping it alive through AddReferencedObjects.
Parameter |
Description |
---|---|
InstancedStructName |
A unique name to associate with this struct, potentially for later retrieval. May include a specific property postfix such as an object or enum type for dynamic channels. |
GeneratedStruct |
The generated struct to associate with the name |