FSequencerKeyStructGenerator::AddGeneratedStruct

Add the specified struct to this manager with the specified unique name, explicitly keeping it alive through AddReferencedObjects.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h

Include

#include "SequencerKeyStructGenerator.h"

Source

/Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp

Syntax

void AddGeneratedStruct
(
    FName InstancedStructName,
    UMovieSceneKeyStructType * Struct
)

Remarks

Add the specified struct to this manager with the specified unique name, explicitly keeping it alive through AddReferencedObjects.

Parameters

Parameter

Description

InstancedStructName

A unique name to associate with this struct, potentially for later retrieval. May include a specific property postfix such as an object or enum type for dynamic channels.

GeneratedStruct

The generated struct to associate with the name

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