FSequencerKeyStructGenerator::AllocateNewKeyStruct

Allocate a brand new, empty key struct type.

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h

Include

#include "SequencerKeyStructGenerator.h"

Source

/Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp

Syntax

static UMovieSceneKeyStructType * AllocateNewKeyStruct()

Remarks

Allocate a brand new, empty key struct type. Must be fully completed and finalized with FinalizeNewKeyStruct

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