Module |
|
Header |
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include |
#include "SequencerKeyStructGenerator.h" |
template<typename ChannelType>
TSharedPtr< FStructOnScope > CreateKeyStructInstance
(
const TMovieSceneChannelHandle< ChannelType > & ChannelHandle,
FKeyHandle InHandle
)
Create a new struct instance using the specified channel and key handles
: Specific generation logic may be implemented by overloading the following free-function for your channel type: UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator)
An instance of a key struct for use on an edit UI, or nullptr if no valid one could be generated.