Module |
|
Header |
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include |
#include "SequencerKeyStructGenerator.h" |
Source |
/Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
static void FinalizeNewKeyStruct
(
UMovieSceneKeyStructType * InStruct
)
Finalize the specified struct type by prepending a time property and linking the struct