ISequencerObjectChangeListener

Listens for changes objects and calls delegates when those objects change

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/ISequencerObjectChangeListener.h

Include

#include "ISequencerObjectChangeListener.h"

Syntax

class ISequencerObjectChangeListener

Remarks

Listens for changes objects and calls delegates when those objects change

Functions

Name Description

Public function Const

bool

 

CanKeyProperty

(
    FCanKeyPropertyParams KeyPropertyPa...
)

Public function

FOnAnimatabl...

 

GetOnAnimatablePropertyChanged

(
    FAnimatedPropertyKey PropertyKey
)

A delegate for when a property of a specific FProperty class is changed.

Public function

FOnObjectPro...

 

GetOnAnyPropertyChanged

(
    UObject& Object
)

A delegate for when any property of a specific object is changed.

Public function

FOnPropagate...

 

GetOnPropagateObjectChanges()

A delegate for when object changes should be propagated to/from puppet actors

Public function Const

void

 

KeyProperty

(
    FKeyPropertyParams KeyPropertyParam...
)

Public function

void

 

ReportObjectDestroyed

(
    UObject& Object
)

Report that an object is about to be destroyed (removes any object change delegates bound to the object)

Public function

void

 

TriggerAllPropertiesChanged

(
    UObject* Object
)

Triggers all properties as changed for the passed in object.

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