Sequencer::AddOrUpdateKey

Add or update a key for this channel's current value

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h

Include

#include "SequencerChannelTraits.h"

Syntax

namespace Sequencer
{
    template<typename ChannelType>
    FKeyHandle Sequencer::AddOrUpdateKey
    (
        ChannelType * InChannel,
        UMovieSceneSection * InSectionToKey,
        FFrameNumber InTime,
        ISequencer & InSequencer,
        const FGuid & InObjectBindingID,
        FTrackInstancePropertyBindings * InPropertyBindings
    )
}

Remarks

Add or update a key for this channel's current value

Returns

A handle to the added (or updated) key

Parameters

Parameter

Description

InChannel

The channel to create a key for

InSectionToKey

The Section to key

InTime

The time at which to add a key

InSequencer

The currently active sequencer

InObjectBindingID

The object binding ID that this section's track is bound to

InPropertyBindings

Optionally supplied helper for accessing an object's property pertaining to this channel

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