Module |
|
Header |
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
Include |
#include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType, typename ValueType>
FKeyHandle Sequencer::EvaluateAndAddKey
(
ChannelType * InChannel,
const TMovieSceneChannelData< ValueType > & InChannelData,
FFrameNumber InTime,
ISequencer & InSequencer,
ValueType InDefaultValue
)
}
Add a key at the specified time (or update an existing key) with the channel's current value at that time
A handle to the added (or updated) key
Parameter |
Description |
---|---|
InChannel |
The channel to create a key for |
InChannelData |
The channel's data |
InTime |
The time at which to add a key |
InSequencer |
The currently active sequencer |
InDefaultValue |
The default value to use if evaluation of the channel failed |