USequencerSettings::SetCompileDirectorOnEvaluate

Assign whether whether to recompile the director blueprint when the sequence is evaluated (if one exists)

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerSettings.h

Include

#include "SequencerSettings.h"

Source

/Engine/Source/Editor/Sequencer/Private/SequencerSettings.cpp

Syntax

void SetCompileDirectorOnEvaluate
(
    bool bInCompileDirectorOnEvaluate
)

Remarks

Assign whether whether to recompile the director blueprint when the sequence is evaluated (if one exists)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss