Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h |
Include |
#include "SkeletonTreeBuilder.h" |
enum ESocketFilter
{
Active,
Mesh,
Skeleton,
All,
None,
Count,
}
Name |
Description |
---|---|
Active |
|
Mesh |
|
Skeleton |
|
All |
|
None |
|
Count |
Enum which tells us what type of sockets we should be showing