IEditableSkeleton::AddSocket

Creates a new socket on the skeleton

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

USkeletalMeshSocket * AddSocket
(
    const FName & InBoneName
)

Remarks

Creates a new socket on the skeleton

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