IEditableSkeleton::CreateNewBlendProfile

Create the named blend profile

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

UBlendProfile * CreateNewBlendProfile
(
    const FName & InBlendProfileName
)

Remarks

Create the named blend profile

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