Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include |
#include "IEditableSkeleton.h" |
bool DoesSocketAlreadyExist
(
const class USkeletalMeshSocket * InSocket,
const FText & InSocketName,
ESocketParentType SocketParentType,
USkeletalMesh * InSkeletalMesh
) const
Function to tell you if a socket name already exists. SocketParentType determines where we will look to see if the socket exists, i.e. mesh or skeleton