IEditableSkeleton::DoesSocketAlreadyExist

Function to tell you if a socket name already exists.

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

bool DoesSocketAlreadyExist
(
    const class USkeletalMeshSocket * InSocket,
    const FText & InSocketName,
    ESocketParentType SocketParentType,
    USkeletalMesh * InSkeletalMesh
) const

Remarks

Function to tell you if a socket name already exists. SocketParentType determines where we will look to see if the socket exists, i.e. mesh or skeleton

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