IEditableSkeleton::DoesVirtualBoneAlreadyExist

Function to tell you if a virtual bone name is already in use

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

bool DoesVirtualBoneAlreadyExist
(
    const FString & InVBName
) const

Remarks

Function to tell you if a virtual bone name is already in use

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