IEditableSkeleton::DuplicateSocket

Handle drag-drop socket duplication

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

USkeletalMeshSocket * DuplicateSocket
(
    const struct FSelectedSocketInfo & SocketInfoToDuplicate,
    const FName & NewParentBoneName,
    USkeletalMesh * InSkeletalMesh
)

Remarks

Handle drag-drop socket duplication

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss