IEditableSkeleton::GetCompatibleAnimSequences

Populates OutAssets with the AnimSequences that match this current skeleton

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

void GetCompatibleAnimSequences
(
    TArray< struct FAssetData > & OutAssets
)

Remarks

Populates OutAssets with the AnimSequences that match this current skeleton

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss