Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include |
#include "IEditableSkeleton.h" |
void RecreateBoneTree
(
class USkeletalMesh * NewPreviewMesh
)
Merge has failed, then Recreate BoneTree
This will invalidate all animations that were linked before, but this is needed
true if success
Parameter |
Description |
---|---|
InSkelMesh |
: Mesh to build from. |