IEditableSkeleton::RecreateBoneTree

Merge has failed, then Recreate BoneTree

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

void RecreateBoneTree
(
    class USkeletalMesh * NewPreviewMesh
)

Remarks

Merge has failed, then Recreate BoneTree

This will invalidate all animations that were linked before, but this is needed

Returns

true if success

Parameters

Parameter

Description

InSkelMesh

: Mesh to build from.

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