Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include |
#include "IEditableSkeleton.h" |
void RefreshRigConfig()
Refreshes the rig config, validating the mappings
Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include |
#include "IEditableSkeleton.h" |
void RefreshRigConfig()
Refreshes the rig config, validating the mappings