IEditableSkeleton::SetAdditionalPreviewSkeletalMeshes

Set the additional skeletal meshes we use when previewing this skeleton

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

void SetAdditionalPreviewSkeletalMeshes
(
    class UDataAsset * InPreviewCollectionAsset
)

Remarks

Set the additional skeletal meshes we use when previewing this skeleton

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