IEditableSkeleton::SetBlendProfileScale

Set the blend profile scale for the specified bone

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h

Include

#include "IEditableSkeleton.h"

Syntax

void SetBlendProfileScale
(
    const FName & InBlendProfileName,
    const FName & InBoneName,
    float InNewScale,
    bool bInRecurse
)

Remarks

Set the blend profile scale for the specified bone

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