ISkeletonTree::AttachAssets

Attached the supplied assets to the tree to the specified attach item (bone/socket)

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h

Include

#include "ISkeletonTree.h"

Syntax

void AttachAssets
(
    const TSharedRef< class ISkeletonTreeItem > & TargetItem,
    const TArray< FAssetData > & AssetData
)

Remarks

Attached the supplied assets to the tree to the specified attach item (bone/socket)

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