Module |
|
Header |
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include |
#include "ISkeletonTree.h" |
void AttachAssets
(
const TSharedRef< class ISkeletonTreeItem > & TargetItem,
const TArray< FAssetData > & AssetData
)
Attached the supplied assets to the tree to the specified attach item (bone/socket)